Generation of video game background music through algorithmic composition based gameplay
Raúl Ibarra Díez
September, 2014
Degree in Multimedia Engineering
Escuela Politécnica Superior
Universidad de Alicante
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This project intends to provide a procedural background music generator for video games. The developed software works as a system of algorithmic composition based on player emotions during the gameplay, and it works independently of the game engine through an abstraction layer. |
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