Generation of video game background music through algorithmic composition based gameplay

Generation of video game background music through algorithmic composition based gameplay

Raúl Ibarra Díez

September, 2014

Degree in Multimedia Engineering

Escuela Politécnica Superior
Universidad de Alicante


This project intends to provide a procedural background music generator for video games. The developed software works as a system of algorithmic composition based on player emotions during the gameplay, and it works independently of the game engine through an abstraction layer.


Options

  1. Technical report (in Spanish)
  2. Source code
  3. Youtube video (demo)

[ Versión en castellano ]