Generation of video game background music through algorithmic composition based gameplay
Raúl Ibarra Díez
September, 2014
Degree in Multimedia Engineering
Escuela Politécnica Superior
Universidad de Alicante
This project intends to provide a procedural background music generator for video games. The developed software works as a system of algorithmic composition based on player emotions during the gameplay, and it works independently of the game engine through an abstraction layer. |
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